Spynn Caster

Kevin Hincker Android, Games, IOs

A realtime, multiplayer spell casting game (we invented that genre.) We wondered – can we make a web socket based game that serves data faster than node.js? And then we answered our own question – yes. Spynncaster is built with a backend of Luvit, a Lua based node.js like environment which is up to 10 times faster (it’s definitely faster, … Read More